im making a new game

So recently I've been making a game based off of another game I play called Mountain Blade Banner 2. It's a game where you control large numbers of troops in a medieval time frame. I started off coding it in Base44, which is an AI app coder, but eventually I started to need more from Base44, so I decided to switch over to Claude and have Claude code it, and the progress has been pretty good. I've been taking a lot of inspiration for the art style from another video game called King's Path. It's a 2D top-down, highly pixelated game where you also control troops. The game is based off King's Path a lot, but it didn't start out based off of King's Path. I discovered King's Path later on and ended up adopting it. The biggest struggle for me right now has been getting Claude to actually make the art style look right. Since Claude is a coding AI, it can't actually see the code it's making. After it makes an iteration, I have to send a screenshot of what it made, and then it can make adjustments based off of that. It's a pretty slow and time-consuming process. Another big issue I've been running into is using up a lot of Claude credits. I've just been constantly running out. Right now I'm locked out of Claude credits until Wednesday, and it's Monday. I recently just watched a video on how to optimize Claude credits to get more usage out of it, so hopefully that will allow me to start getting more bang for my buck when it comes to using